A work in progress.
I don't have the most interesting process. I have a very different attitude for personal work vs. professional work, mostly in that I let my personal work develop organically. With no deadlines or agenda, I forget studies and thumbnails, and just push some pixels for a while. For the book I'm working on now though, I did literally hundreds of thumbnails before I sent in sketches. It all depends on the challenge at hand, and the most efficient way to tackle it.
How about you? Structure and thumbnails and studies? Or the good ol' start-and-see-what-happens method?
And to complete my noncomplete work post, here's a still shot from a commercial I concepted and art directed (ie, why I've been busy lately).
This was my first foray into art direction, and it was a lot of fun to really work closely with the CG artists to get the look right. Not to mention, I got to draw literally every asset in the commercial.
Soon enough I'll be able to post the final, and the concept work I did, but for now, an enigmatic still.
In other news, I put new work up on www.emcguire.net for your viewing pleasure, and all my updated info. 2010 is going to be a fun year, right?
Some old work, from a John Woo project we did when I first started. Sometimes you just gotta draw ninja chicks all day. It's a hard life. This was a really great learning experience, for putting more color and mood into my images, and starting to think more cinematically.
It's odd, even looking at student's blogs now, I can see trends going through each class in whatever major, and it's funny because everything starts to look similar sometimes. Once you graduate, and everyone disperses into the world, you'll find that your tastes change, and maybe the type of art you want to make is different from what you (and all your classmates) were doing at school. Everyone is more nervous about getting jobs than they are about satisfying their own aesthetic at that point. It's hard to realize that the world is bigger than art school. The more I work in film and publishing, the more fun I'm having just thinking up stories and worlds, and bouncing ideas off Drew and Adam. It's nice to take your time, and focus on what you care about.
We forget that we're young, and we have plenty of time.